At one time, it even took place in the 21st century in a recently unearthed Nazi laboratory. Players took on the role of character hired by a senator to rescue someone from a cult and reprogram them back into the normal society. Outside of the trailer below, there is other evidence of Conker’s childish roots in the form of Conker’s Pocket Tales for Game Boy Color.īioshock’s original story had nothing to do with Andrew Ryan, underwater cities, or genetic superpowers. The game went underground after it was first shown for three years, and re-emerged in 2000 as the profane adult-oriented game we know today. The game was announced in 1997 and it looked like an unspectacular platformer that did little to separate itself from Rare’s other Nintendo 64 titles like Banjo-Kazooie and Donkey Kong 64. It might not be surprising to learn that Conker started out as a children’s platformer.
Resident evil 3.5 hookman magazine full#
A trailer was released based on this version of the game, and you can even see a full three and a half minutes of gameplay footage above. In a similar story to what happened with Resident Evil 2, the game was quite far into development when everyone threw up their hands and said, “Screw this! Let’s start over!” The original version of the game had Leon fighting an evil fog, experiencing hallucinations, and fighting apparitions and ghosts. Meanwhile, development truly began on Resident Evil 4. The characters were renamed, demons were added, and a new franchise was born. Devil May Cry began its life as Resident Evil 4, but as the team moved further and further into development, they realized that the idea of playing as a super-powered bad-ass with a sword didn’t fit into the Resident Evil canon. Resident Evil 4 and Devil May Cry have a strange developmental bond. Apparently, the story for the scrapped version of Resident Evil 2 was much more conclusive, and could have served as an ending to the series. You can find footage of the nearly finished game online today.
Apparently, the game was nearly 80% finished before game director Shinji Mikami decided he wasn’t happy with it and wanted to restart. Leon didn’t change much during the transition, but Claire was originally a character named Elza Walker, a college student vacationing in Raccoon City. Often referred to as Resident Evil 1.5, Resident Evil 2 was scrapped and restarted late in development before it became the game it is today. When the switch occurred, people were upset, but after the game released, everyone could see why the cartoonish-style meshed perfectly with the game’s humor. The first teaser trailer for the game showed off a realistic shooter set in an intimidating wasteland. Once Clover landed on an art style it liked, however, it ran with it at full speed and created a game that will never look dated.īorderlands, much like Okami, began its life with a realistic visual direction. Switching to the cel-shaded art-style was done out of technical necessity so that Clover could fit as much onto the disc as possible. In the beginning, Okami strived for realism. Okami is one of gaming's most visually-compelling experiences, but it didn’t start out that way. These are some of the most drastic changes.
Sometimes, after the game releases, the developers reveal just how much the game changed during development. For some games, however, we get to see them as they evolve, and by the time they release they look or feel much different than what we expected. It’s a regular part of the development of any game. During development, video games go through hundreds if not thousands of changes before making it to the consumer.